Re: [Rhythmbox-devel] monkey-media mixer queue
- From: Jorn Baayen <jorn nl linux org>
- To: Rus Hughes <rus carpathia force9 co uk>
- Cc: rhythmbox-devel gnome org
- Subject: Re: [Rhythmbox-devel] monkey-media mixer queue
- Date: 05 Jan 2003 14:17:58 +0100
monkey_media_mixer_set_playing_stream?
HTH
On Sun, 2003-01-05 at 02:01, Rus Hughes wrote:
> Hi,
>
> Im trying to use monkey-media in a c++ app the following code is
> basically what does all the playing :
>
> void Engine::play_track() {
> GError *error = NULL;
> std::cout << "Playing: " << current_filename << "\n";
> //if monkeymedia is still playing, or paused
> if (monkey_media_mixer_get_state(mixer) !=
> MONKEY_MEDIA_MIXER_STATE_STOPPED) {
> disconnect_mixer_signal(); // disconnect the mixer signal
> monkey_media_mixer_set_state (mixer,
> MONKEY_MEDIA_MIXER_STATE_STOPPED);
> connect_mixer_signal(); // connect the mixer signal
> monkey_media_mixer_remove_audio_stream (mixer, stream);
> }
> /* load file from commandline */
> stream = monkey_media_audio_stream_new (current_filename.c_str(),
> &error);
> if (error != NULL) {
> /* an error occured */
> std::cout << "Failed to create stream: \n" << error->message <<
> "\n";
> g_error_free (error);
> exit (-1);
> }
> /* lego from now on */
> monkey_media_mixer_append_audio_stream (mixer, stream);
> //monkey_media_mixer_set_playing_audio_stream (mixer, stream);
> monkey_media_mixer_set_state (mixer,
> MONKEY_MEDIA_MIXER_STATE_PLAYING);
> gorecki->set_pause_image(); // turn play button to pause
> }
>
> filename, mixer and stream are all private variables of the Engine
> class.
>
> The problem I have it that whenever I call the class to play a different
> song, rather than stopping the playing of the current song and starting
> the next one, it restarts the current song and adds the song i want
> played into (i guess) the queue, which then plays when the song is
> finished.
>
> Please could you tell me how can I make it so it stops playing the
> current song and starts playing the new song?
>
> Thanks for any help,
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