Re: [Planner Dev] Dev suggestions





Kurt Maute wrote:
On Mon, 2005-01-24 at 16:50 +0100, Polar Finnish wrote:

How do I plan an aircraft, 100 % available in may, but with the constraint that I only have a certain amount of money for fuel. - The only way I found out was a post-it note and a brain (not always available though).


I think the answer here would be to create a material resource 'Fuel',
with an associated cost per unit, and have a task 'Prepare Aircraft'
with 'Fuel' assigned to it, and set the number of units for Fuel to
however much is required to make the flight.  In theory the cost for the
fuel should then be calculated as part of the task cost, and then you
can include it in your budget.

Problem is it doesn't work.  It seems that Planner needs to be enhanced
so that any material resource calculates cost as units*cost/unit rather
than using the same calc that it uses for work resources.

Yes - so far all I'd got to on this is raising a bugzilla,
http://bugzilla.gnome.org/show_bug.cgi?id=147249

and doing a diagram on what I thought would be a better arrangement,
http://bugzilla.gnome.org/attachment.cgi?id=29398&action=view

If we had a material thing then we could add more complex
calculations e.g. the fuel consumptions.  In my case I'm after
a BOM (Bill of Materials) for budget purposes.

Humans and materials really must be separated in Planner as they
have completely different roles that they perform. See
also my diagram,
http://bugzilla.gnome.org/attachment.cgi?id=29415&action=view
for the ideas on human roles.




2) Add the possibility to add finacial constraints on resources/tasks and projects.


Using the above method of calculating a budget for the project I think
would work well for this purpose.



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