Re: [orca-list] Pluginsystem for Orca using libpeas
- From: chrys <chrys linux-a11y org>
- To: orca-list gnome org
- Subject: Re: [orca-list] Pluginsystem for Orca using libpeas
- Date: Thu, 10 Jun 2021 18:16:46 +0200
Howdy Patrick,
well, if i take a look at your trace, libpeas 1.22 is installed. this
version is about 4 years old. i bet the API changed with some features
we use currently. I read some of that API change is very improving
python compatibility. what is very needed here.
can you maybe install a more recent version of libpeas? i use 1.30 here.
i bet its this commit what breaks API compatibility:
https://gitlab.gnome.org/GNOME/libpeas/-/commit/936959ba46bd5205d7f439d9168cf8334f9ed2d3
if this commit is true, you need at least version 1.26 of libpeas from
January 2020.
cheers chrys
Am 10.06.21 um 17:15 schrieb Patrick ZAJDA:
Hi Chrys,
I've just tested on Debian Buster.
Unfortunately, when launching Orca, it crashes with the following error:
$ orca -r
Traceback (most recent call last):
File "/usr/local/bin/orca", line 283, in <module>
sys.exit(main())
File "/usr/local/bin/orca", line 253, in main
from orca import orca
File "/usr/local/lib/python3.7/site-packages/orca/orca.py", line
917, in <module>
orcaApp = Orca()
File "/usr/local/lib/python3.7/site-packages/orca/orca.py", line
870, in __init__
self.pluginSystemManager =
plugin_system_manager.PluginSystemManager(self)
File
"/usr/local/lib/python3.7/site-packages/orca/plugin_system_manager.py",
line 65, in __init__
self._setup_extension_set()
File
"/usr/local/lib/python3.7/site-packages/orca/plugin_system_manager.py",
line 149, in _setup_extension_set
[plugin_iface])
TypeError: Peas.ExtensionSet.new() takes exactly 3 arguments (4 given)
Do you have an idea about this?
Thanks and best regards.
Le 04/06/2021 à 23:41, chrys a écrit :
Hello Joanie, Hello list,
i know there are plans to create a plugin system for orca. i created
SOPS to work around a bit but it does not replace something "real".
Joanie suggested libpeas. I just got some spare time to dive into
this. I read some documentation about libpeas and it sounds very
reasonable to me. it provides all the stuff what a plugin system need
already.
libpeas plugin engine has the ability to load plugins wirtten python
2, python 3, C, and Lua. what sounds very impressive. special C looks
like an benefit if we need to squeeze out every bit of performance.
So i checked out how libpeas is working and started with an basic
plugin system for orca what i just want to introduce here.
# Why i did this:
- Orcas code needs IMO to be be cleaned. its a mixture of Object
Orientation and Procedual programming. Migrating things step by step
over to an plugin driven architecture would allow us to clean up
thins step by step and modernize it to an bright future :).
- Users can easy share addons and additional functionality, well
thats the point of an plugin system :).
- Users can overload orcas "core" plugins if different behave is
prefered or requred.
- coding is fun
# What i did:
- I create a new Class PluginSystemManager what does all the plugin
handling and loading / unloading stuff
- there are currently 3 types of plugins handled:
1. Core: the idea is to port in midterm orcas core functionality
to this plugin layer. it will provide the basic functionality what is
not allowed to be unloaded. its living in orcas install path
2. System: here we can deploy system wide plugins. those can be
activated and deactivated. its living in orcas install path
3. User: can be installed per user to be able to customize orca
individual or without root access. is living in the orca settings of
the user
- an API class to share orcas API with the plugins. it contains the
API to fire signals and the signals itself. There are currently just
2 signals:
1. start-orca: is fired after orca is completly initialized
2. stop-orca: is fired while stopping orca
- an APIHelper class with some common stuff needed by the plugins
more often. Lets say a collection of useful functions.
- integrate into build system
- create 2 core plugins and 3 system plugins just for prototyping
and try out different things. i reused some code from SOPS. The idea
is to load all needed plugins on startup. the plugins can register
keyboard shortcuts or connect to signals while an do_activate and
remove them while do_deactivate.
- The core Plugins:
1. HelloOrca: startup notification of orca, consuming the
"start-orca" signal (so you will hear "screenreader on" now twice,
once still hard coded, once by the plugin
2. ByeOrca: stop notification of orca, consuming the
"stop-orca" signal (so you will hear "screenreader off" now twice,
once still hard coded, once by the plugin
- The system Plugins
1. helloworld: just prints some debug output and says hello
on startup
2. SelfVoice: starts / stops an listening thread when plugin
is enabled. it waits for incoming text using unix sockets. the text
is just spoken.
3. Clipboard: registers an keyboard shortcut Orca + w. it
announces the content of the current clipboard
# what is currently missing:
- A GUI for Plugin management - a plugin manager (Enable Disable
Configure). Currently just all available plugins are loaded. i
currently work on this.
- The setting management is not done yet. (not important as there is
no plugin manager to change the settings currently lol)
- integrate more events (this could happen by migrate the current
functionality step by step)
what do you guys think?
@Joanie, what do you think?
is this worth to be continued?
you can find my work currently on github:
https://github.com/chrys87/orca-plugin
sorry that i just started without ask or something. I don't want to
make anybody angry. i just tried and played a little. it was
something like an "selfrunner" + it was really fun to me to do so.
IMO its an chance to modernize the codebase step by step.
cheers chrys
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Orca wiki: https://wiki.gnome.org/Projects/Orca
Orca documentation: https://help.gnome.org/users/orca/stable/
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https://help.gnome.org/users/gnome-help/stable/a11y.html
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