Re: [orca-list] ot programming games with an accessible interface
- From: Nolan Darilek <nolan thewordnerd info>
- To: orca-list gnome org
- Subject: Re: [orca-list] ot programming games with an accessible interface
- Date: Fri, 16 Aug 2019 13:22:16 -0500
I'm doing a bit of this myself. If you want something like an audio game
without a UI, I'd suggest something like Love2D:
https://www.love2d.org
It's essentially a Lua interpreter with sound, graphics, physics engine,
etc. linked in, and simple, well-integrated APIs to easily access all of
these. The AppImage includes everything you need to start in a single
file, and games you build can run under Linux, Windows, MacOS, and with
a bit of extra effort, iOS and Android.
When launched, you'll get an inaccessible window. This is an empty game
window. All work is done via the console, editing the main.lua
entrypoint, then launching the game with something like:
love .
from the directory containing main.lua.
I've actually been doing Linux audio game development for a while with
this platform, but $dayjob has had me busy enough that I haven't
polished what I have for release yet. I should probably get back on that
wagon. If you decide to go this route, I can share with you a speech.lua
that binds to Speech-Dispatcher under Linux and Tolk under Windows, so
you can speak coordinates and such. I have other more advanced code,
like a simple accessibility interface over the Luigi GUI module, that I
might eventually open source at some point. Currently that makes
buttons, sliders, and maybe a few other widgets accessible, and
eventually I'd like to do some sort of explore-by-touch interface for
touchscreens, games like roguelikes, etc.
It's a nice platform, and easy to get started with for 2-D, which is
essentially what audio games are anyway. We should probably take further
discussions off-list as to not clog things up further. Let me know if
you make any progress and I'll shoot you my speech.lua. It's kind of
hard to do that sort of development if you can't introspect the game
environment, and speech is probably the best/easiest way to do that.
On 8/16/19 1:10 PM, Pavel Vlček via orca-list wrote:
Hi,
I want to create a little game, probably in Python. I want to have
sound and graphical interface. Which interface is best to use? I don't
want to use WX and I don't know, if pygame for sound is good idea.
Distro Fedora. Can you give me some recommendations? I will use geany
as code editor.
Thanks,
Pavel
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