Re: Wrapping a C++ object with an ORBit CORBA interface.
- From: Michael Meeks <michael ximian com>
- To: Craig Wright <spiral cs unm edu>
- Cc: orbit <orbit-list gnome org>
- Subject: Re: Wrapping a C++ object with an ORBit CORBA interface.
- Date: 07 Jan 2003 10:12:56 +0000
Hi Craig,
On Thu, 2003-01-02 at 22:44, Craig Wright wrote:
> I've been running into some problems trying to wrap a particular server
> object with a CORBA object.
:-)
> I have a C++ class called Result. Occasionally I have to pass results to
Ok - this may not be helpful, but you should almost never use an
'interface' where you see 'object' - since every method is a round-trip.
I think you'd do better to have:
exception BadResult {
string message;
any expansion;
};
And simple fire an exception on the methods when they don't complete
successfully. This will mean that in most cases there is no performance
impact at all, vs. instantiating / marshalling / lifecycle controlling /
destroying / round-trip-querying a new 'interface'.
> So I tried something else. I created another function
> impl_ORB_Result__create_2 which takes a void* (actually a Result*), as
> its third argument and uses this to fill in my field in the
> POA_ORB_Result struct.
I'd recommend using libbonobo if you can to implement CORBA objects;
it's somewhat simpler. Alternatively checkout 'orbitcpp' from CVS - and
see how they tie the C++ binding into ORBit2 - they have to deal with
the same problems there. [ and/or ask the question on their list ].
HTH,
Michael.
--
mmeeks@gnu.org <><, Pseudo Engineer, itinerant idiot
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