Re: [LIBART] clipping
- From: John Hunter <jdhunter ace bsd uchicago edu>
- To: <bruceq hammondranch com>
- Cc: <libart gnome org>
- Subject: Re: [LIBART] clipping
- Date: Wed, 04 Feb 2004 22:24:22 -0600
>>>>> "Bruce" == Bruce Q Hammond <bruceq hammondranch com> writes:
Bruce> This is a nice document. I wish it had existed when I
Bruce> started with Libart. :-)
I found another nice document -
http://developer.gnome.org/doc/books/WGA/graphics-libart.html
Bruce> The SVP intersect code might be exactly what you want. I
Bruce> had forgotten about that until I looked at the overview.
Bruce> I didn't use that in the general case for my app, since I
Bruce> wanted to be able to do weird compositing and masking of
Bruce> bitmaps and also I wanted any imaginable bit depth and byte
Bruce> ordering for the pixel buffer that libart was rendering
Bruce> into. I have a bunch of C++ code that does this stuff. If
Bruce> you want I can give it to you. It won't compile
Bruce> stand-alone, but it is something to look at that does
Bruce> interesting thing with the libart library.
Please send it along, if only for educational purposes.
BTW, I still haven't found any reference to the ability you referred
to do simple rectangular clips, outside the aforementioned
art_svp_intersect.
Thanks,
JDH`
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]