Re: Gio.InputStream (and friends)



If you're parsing the GIR, there's an "abstract" attribute for abstract classes.

If you're using the GIRepository API, you can use
`g_object_info_get_abstract()` to know if a type is abstract.

Ciao,
 Emmanuele.

On 8 November 2017 at 16:40, Sam Jansen <sam jansen starleaf com> wrote:
Perhaps you can check whether any methods are constructors? This is
effectively the information I look at when parsing GIR files for my TS
definitions...

http://devdocs.baznga.org/girepository20~2.0_api/girepository.functioninfoflags#default-is_constructor

On 8 November 2017 at 12:37, Andrea Giammarchi <andrea giammarchi gmail com>
wrote:

the documentation doesn't say if I can instantiate those classes, or does
it?

if I could understand via GIRepository.Repository if a class could be
extended/instantiated I could improve cgjs-about to show that right away.

So far I thought that `objects` where all usable as `new Class` but that's
not the case at all. Maybe I should check for an `is_abstract_object` ?

Not sure there is anything like that though.

Thanks.


On Wed, Nov 8, 2017 at 3:41 AM, <philip chimento gmail com> wrote:

This comes a bit too late to help you, sorry, but the C docs will tell
you which classes extend a base class, e.g. for GInputStream
(Gio.InputStream in GJS):
https://developer.gnome.org/gio/stable/GInputStream.html#GInputStream.object-hierarchy

On Tue, Nov 7, 2017 at 2:36 PM Andrea Giammarchi
<andrea giammarchi gmail com> wrote:

so, just FYI ...

Buffered, Converter, Data, File, Memory and Unix InputStream are
available.

Buffered, Converter, and Data need a base_stream to work ... not a
primitive.

File and Unix need attributes or fd pointers

The Memory seems to be the "base/primitive" I was looking for together
with its MemoryOutputStream counterpart.

Regards



On Tue, Nov 7, 2017 at 7:28 PM, Andrea Giammarchi
<andrea giammarchi gmail com> wrote:

oh gosh, my own utility ... that is less useful in pretty print for
these kind of things .... although the list has many non-usable streams but
now I want to know which one is usable.

P.S. for namespaces you don't' need gi prefix ... cgjs-about Gio would
do the same ;-)

Thanks again

On Tue, Nov 7, 2017 at 7:09 PM, Sam Jansen <sam jansen starleaf com>
wrote:



On 7 November 2017 at 21:55, Andrea Giammarchi
<andrea giammarchi gmail com> wrote:

this is gold, thank you!!!

do you know if MemoryInputStream is the only one usable? is there any
list of available GJS streams one can use? I think memory is just fine
though, thanks again a lot!


I just took an educated guess: I figured anything useful would extend
Gio.InputStream. I then just browsed through the docs, looking for anything
with "InputStream" in their name, which isn't so many...

This is a good place to start perhaps:

$ cgjs-about gi.Gio --json | grep InputStream | grep -Ev
"Class|Private"


It would be a neat extension to cgjs-about if one could have it list
the classes known to implement an interface or extend from a class...


On Tue, Nov 7, 2017 at 6:46 PM, Sam Jansen <sam jansen starleaf com>
wrote:

Hi Andrea,

I've come up with something that... almost does what you're looking
at here. Perhaps it's useful as a guide of what one can do with the Gio
interface.

I think you may hit some awkward problems with modelling Node-style
streams with GLib ones. But perhaps it is possible and this helps. I don't
really know the Node stream semantics so I have assumed various things in my
Readable implementation as you'll see... Note that MemoryInputStream really
is just a byte stream; so there is no guarantee you'll receive the exact
block of bytes that was written -- for example, when I run this I get a
first chunk of "12", followed by "3", "4", etc.


let Gio = imports.gi.Gio;
let byteArray = imports.byteArray;
let mainloop = imports.mainloop;

class Readable {
  constructor() {
    this._mio = Gio.MemoryInputStream.new();
    this._callbacks = {};
    this._startNext();
  }

  _startNext() {
    // Enqueue an async read; and re-enqueue when it finishes, so
we're
    // always waiting for data...
    this._mio.read_bytes_async(4096, 1, null, (source, res) => {
this._onData(this._mio.read_bytes_finish(res));
        this._startNext();
});
  }

  _onData(bytes) {
    if (this._callbacks['data']) {
      let ba = byteArray.fromGBytes(bytes);
      this._callbacks['data'](ba);
      this._read();
    }
  }

  push(bytes) {
    if (bytes == null) {
      mainloop.quit('main');
      return;
    }
    this._mio.add_bytes(bytes);
  }

  on(name, callback) {
    this._callbacks[name] = callback;
    if (name === 'data') {
      this._read();
    }
  }
}

class Counter extends Readable {
  constructor(opt) {
    super(opt);
    this._max = 1000;
    this._index = 1;
  }

  _read() {
    const i = this._index++;
    if (i > this._max)
      this.push(null);
    else {
      const str = '' + i;
      const buf = byteArray.fromString(str); // Buffer.from(str,
'ascii');
      this.push(buf);
    }
  }
}

(new Counter).on('data', (str) => {
    print("data", str.toString());
});

mainloop.run('main');


On 7 November 2017 at 10:08, Andrea Giammarchi
<andrea giammarchi gmail com> wrote:

I am trying to implement a stream module and apparently I have
everything I need but practically I'm unable to use streams.

If I instantiate a `new Gio.InputStream` I have the following
error:
cannot create instance of abstract (non-instantiatable) type
'GInputStream'

I cannot even extend it ... so I've though "ok, maybe it's like an
interface, I implement it and that's it"

But then a JS class wouldn't work as base_stream for a
Gio.BufferedInputStream, and if I extend the JS class to be a GObject.Object
then:
Gjs-WARNING **: JS ERROR: TypeError: Object is of type
GObject.Object - cannot convert to GInputStream

where GInputStream is the one I cannot use in the first place.

I've reached full circle then so ... I wonder if anyone has any
idea how to use/create/extend streams in GJS (not talking about file streams
but streams in general) or if it's even possible.

In node, as example, I could do this and it will work:

```js

const { Readable } = require('stream');

class Counter extends Readable {
constructor(opt) {
super(opt);
this._max = 1000;
this._index = 1;
}

_read() {
const i = this._index++;
if (i > this._max)
this.push(null);
else {
const str = '' + i;
const buf = Buffer.from(str, 'ascii');
this.push(buf);
}
}
}

(new Counter).on('data', console.log);

```

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