Re: Arbitrary number of child windows



On Mon, 2008-05-12 at 16:34 -0400, Paul Davis wrote:
> if you're in a signal handling call stack, i can't agree with this. you
> have no idea which, if any, members of a Glib::Object and all of its
> derived classes might still be accessed after your handler method
> returns.

Can you unpack that for me?  I have never had any problems
destroying/finalising GObject objects in a signal hander.  (I am not
asserting there can't be problems, but I have not come across them - or
is this specific to glibmm?)

Chris




[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]