Re: communication between different parts of application via signals
- From: "Joe Van Dyk" <joevandyk gmail com>
- To: gtkmm-list gnome org
- Subject: Re: communication between different parts of application via signals
- Date: Mon, 26 Jun 2006 18:11:33 -0700
On 6/26/06, Michael Ekstrand <michael elehack net> wrote:
On Sun, Jun 25, 2006 at 10:12:13AM -0700, Joe Van Dyk wrote:
> Say a user clicks a checkbox in a menu that affects three other parts
> of the application. Would a signal be the best way to communicate
> that change to the rest of the application? How would that work?
> Would I create a custom signal or slot? How would the other parts of
> the application listen to that signal? Would I create the slot and
> then pass that slot to the other parts of the application (i.e. in a
> constructor)?
What exactly you do to accomplish depends on what you're doing,
obviously. However, signals and slots are frequently a decent way to do
this kind of thing. For example, in my application, I have a singleton
class that manages application settings. My preferences dialog sets
configuration items in this config class when its checkboxes, etc. are
manipulated. Other parts of the application can then connect to signals
the configuration engine fires when config keys are changed. So when
you check the "always show tabs" checkbox, it sets the "tabalways"
configuration key to True in the config engine. The config engine then
fires the signal connected to the "tabalways" key, so any listening
application component knows that the "tabalways" option has changed, and
can adjust itself appropriately. It provides a very flexible, and
somewhat centralized, wah of disseminating such events.
How do the various application components listen to the signal?
> Sorry for the basic questions, but signals and slots and functors are
> still confusing to me.
As to me, with regards to their innards at least. Dressed up in more
template stuff than I'll probably ever know. But they aren't near as
confusing as they look, as long as you don't try to understand exactly
how the C++ compiler will make everything work. The libsigc++ tutorial
docs provide everything needed to effectively use signals and slots,
perhaps with the augmentation of a good STL reference such as the one on
SGI's website. The reference manual is usually more confusing than
benificial - I'd really advise you to ignore it if you're trying to
learn libsigc++.
(No offence intended to those who prepared the reference docs. It's
just that all the template stuff, while excellent for completeness and
documenting implementation and limits, obscures what's actually going on
from a library user perspective.)
I've gone through the tutorial for libsigc++ and it's still terribly
confusing to me.
http://libsigc.sourceforge.net/libsigc2/docs/manual/html/ch02s02.html
says "Handily it derives from sigc::trackable already". I have no
idea why that's handy. First time sigc::trackable is referenced in
the document.
Any chance someone would like to update that tutorial to make it a bit
more clear? And possibly also introduce functors in it?
Thanks,
Joe
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