Re: Gtk::TreeView with Gtk::CellRendererPixbuf



On Fri, 2006-08-18 at 17:36 +0100, Gareth Foster wrote:
> > Just use a Glib::RefPtr<Gdk::Pixbuf> for your model view and everything
> > should work automatically. Yes, it is a Gdk::CellRendererPixbuf that will
> > be created, and that's what to create if you want to set the view column
> > up manually. You should find plenty of examples of this - in the demo's
> > stock items part for instance.
> 
> I am still struggling a bit with this. What should the stuff below look
> like?
> 
> class GamePervAppModelColumns : public Gtk::TreeModelColumnRecord
> {
> public:
>   GamePervAppModelColumns()
>     { add(mIcon); add(mszName); }
> 
>   Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > mIcon;
>   Gtk::TreeModelColumn<Glib::ustring> mszName;
> };// end class GamePervAppModelColumns

GamePervAppModelColumns m_columns;

> Then what about the view part ...
> 
> mpGtkTreeView->append_column("Name", *pGdkPixbuf);

mpGtkTreeView->append_column("Name", m_columns.mszName;

> I can't find the "demo's stock items part" you mentioned either. Where
> should I be looking for that?

In demos/gtk-demo/, in the tarball.

-- 
Murray Cumming
murrayc murrayc com
www.murrayc.com
www.openismus.com




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