Selections in TreeViewS and efficiency issues



Hello,

it seems as if selections in TreeViewS which allow multiple selections are
handled like this:

As soon as the selection changes, on_selection_changed() is called, which again
calls another callback function for every single row selected.
But that would mean, that if I have e.g. 5 rows selected, and I select one more row, the row signal handler is called for all 6 rows, although it might not be necessary at all to call it again for the 5 rows which were already selected before!

So here come my questions:

1. How can I avoid this seemingly inefficient behavior? How can I keep it from reiterating over all rows again, if I add more items to the selection?

2. I can't handle single and multiple selections different, because I can only react in the per-row signal handler to the select-action, but from inside this handler I'm not aware of how I could possibly see if this row I'm currently working on is the only one currently selected, or just one of several. Any ideas?

3. Is there a way to check, if the row which is selected by the client was already selected before, so I can skip execution of the handler
(this kind of is related to questions 1 and 2)?
The point behind this is that I'm performing searches on an STL container in the signal handler, which can be quite expensive when the container becomes large. Now, when I double click an entry to perform some action on a row, this signal handler is called /twice/, although the selection hasn't changed. How can I overcome this inefficiency (I guess by first somehow solving problems 1 and 2)?

Your input would be greatly appreciated.

PS: The web interface tells me I have lines longer than 80 characters... Do I have to break the lines myself or what?!

--
Matthias Kaeppler




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