Re: [gtkmm] canvas event hierarchy



Am Mon, 2003-04-07 um 16.01 schrieb Paul Davis:

> no, its not a full event handling system. the code you have to write
> is just part of the motion_notify_event and button_press_event
> handlers (which you have to write anyway). my code has a core function
> that returns the relevant object given a certain coordinate. in both

Ok, that sounds reasonable.

> of the event handlers, i call this function, and then proceed with
> various actions depending on the item that the event is in. my stuff
> is dragging visual representations of regions of audio files around:
> they can be dropped in some places, but not in others. i also have
> "sticky" motion, so that when you cross an area in which dropping is
> not possible, the item stays where it is. lots more too. just write
> the item lookup code, and you'll be all set.

Thanks a lot.

cu
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