Re: [GtkGLExt] OpenGL rendering context - multithreading
- From: Braden McDaniel <braden endoframe com>
- To: gtkglext-list gnome org
- Subject: Re: [GtkGLExt] OpenGL rendering context - multithreading
- Date: Sun, 31 Jan 2010 19:24:13 -0500
On Sun, 2010-01-31 at 13:24 -0800, Peter Sivak wrote:
[snip]
> So how can I solve this? Should I construct the "Gtk::GL::DrawingArea" when
> I am in the game thread, or should I create a new OpenGL context for the
> game thread or what (and how)?
You should probably reorganize things to do all your drawing on the same
thread, regardless of whether it's OpenGL or Gtk.
--
Braden McDaniel <braden endoframe com>
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