Re: [GtkGLExt] Suitability for real-time apps (i.e. Gamezzz)
- From: Asfand Yar Qazi <email asfandyar cjb net>
- To: "Timothy M. Shead" <tshead k-3d com>
- Cc: gtkglext-list gnome org
- Subject: Re: [GtkGLExt] Suitability for real-time apps (i.e. Gamezzz)
- Date: Sat, 25 Feb 2006 23:44:07 +0000
Timothy M. Shead wrote:
Asfand Yar Qazi wrote:
What is the feasibility of using Gtkglext for games? By this I mean,
I want full control over the application loop and don't want GTK to
take it over, and I want to be able to push as much information into
the graphics card as possible, and I want double-buffered fullscreen.
Is this possible with Gtkglext? Is GTK+ capable of functioning in a
'secondary' capacity to someone elses main() function, so to speak?
Has it been done before? I'm thinking of using OpenSceneGraph for
this purpose (which doesn't do any window system specific stuff, just
handles OpenGL)
Also, I may need 'out-of-the-way' mouse/joystick/keyboard handling,
and I'm thinking of using SDL for this - feasible?
Shouldn't be a problem, although I wonder whether there is any reason to
use GTK at all in this case?
RPGs and stuff require rather complex user interfaces these days (tried
playing something like Star Wars Galaxies?) All those buttons and lists and
trees and stuff, used for managing inventories, skills, stats, character
generation, and more importantly level editors - I don't intend to learn more
than one GUI toolkit if I can help it, and I'd rather not write my own either.
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