Re: Correct use of pixbuf, pixmap, and image?

muppet wrote:

 Alternatively, use a single offscreen pixmap for the source buffer,
 and another for the annotate image; to "undraw" previous annotations,
 copy from the clean one. This avoids the whole re-render stage.

This seems to remove the memory problem :) and if I understand correctly, is faster because pixbuf->pixmap rendering requires a copy from client to server.

Thank you very much,


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