Re: gtk-main-iteration -- use and understanding
- From: Chris Vine <chris cvine freeserve co uk>
- To: gtk-list gnome org
- Subject: Re: gtk-main-iteration -- use and understanding
- Date: Sun, 31 Jan 2016 11:41:22 +0000
On Sun, 31 Jan 2016 10:45:18 +0100
Stefan Salewski <mail ssalewski de> wrote:
https://developer.gnome.org/gtk3/stable/gtk3-General.html#gtk-main-iteration
I have some problems to understand and correctly use this function.
Last week I wrote a toy chess game from scratch in Nim language, just
to get some more experience with Nim and to have one more test and
example for my Nim GTK3 bindings. For the plain GUI display with chess
pieces drawn with unicode fonts I followed well known C examples code.
My chess engine replies synchronously within less than one second --
well that may be not really good design, but for now that is OK for
me.
When human made a move, I wanted to update display at once, before
reply is called. I found out fast that calling gtk-main-iteration is
necessary. But it seems to be necessary to call that at least twice! I
do not really understand why, or when that is really necessary, how I
can call it in a loop.
You can call gtk_main_iteration() in a while loop with
gtk_events_pending() as the condition. Doing so is sometimes necessary
if you are trying to plumb two different main loop implementations
together, but otherwise it is often an indication of a defective
design. Why aren't you just letting the glib main loop do its thing,
following a call to g_main_run(), gtk_main() or g_application_run()?
Chris
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