Drag & drop in graphics contexts
- From: Onur Aslan <onuraslan gmail com>
- To: gtk-list gnome org
- Subject: Drag & drop in graphics contexts
- Date: Thu, 2 Apr 2009 00:05:34 +0300
Hi.
I am trying to make a simple game with gtk+. It's a tile based rummy game.
I am using drawing area to show game board and tiles. In gc, user should drag
and drop tiles. When user doing this, I am listening the GDK_BUTTON_PRESS_MASK
and GDK_BUTTON_RELEASE_MASK events. I save the all objects x and y coordinates.
When user press a button and moved out mouse cursor in my drawing area, I am
changing my objects coordinates and rewdrawing everything. When doing this,
drawing everything is using a lot of cpu. It's not a problem for now, but I am
thinking to add lot of pixmap to my gc.
Is this a right usage for drag and drop in graphics contexts? If it isn't what
should I use for this?
Thanks.
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]