Is it possible to render into memory on win32/gtk?
- From: Benjamin <thronerbe gmx de>
- To: gtk-list gnome org
- Subject: Is it possible to render into memory on win32/gtk?
- Date: Fri, 25 Feb 2005 04:45:19 +0100
first i would like to say hallo, I've just subscribed to this list a few
minutes ago.
although I've read a bit over it, because I'm looking for a solution for
a hard-to-crack-nut.
So now my question:
i need to render gtk into some sort of memory buffer, to feed it
into OpenGL
(or whatever). Linux-fb don't seams to be an option, because to
compile gtk
on win32 is simply a pain (after ours of modifying makefiles i got
just a bunch
of crashing dll's and exe's), and if i can't compile (what is surely
my fault, but i
don't have the time to probably reinvent the wheel), it is
impossible to debug.
DirectFB seams to be a solution that is close to what i want, but
still no win32
support (?). I've played a bit around with that pixbuf-stuff, and
was able to get what
i wanted but there are still allot of problems:
1.)on win32 gtk is rendered using the ms-gdi, what is not that
slow. but i need to render
just to the GDI-surfaces not on screen. (probably just hiding th
window using win32-api calls)
2.)i need to hijack the input system. again win32-api hacks could
work
3.)works fine just for a single window, because of all that
api-hacking i don't use win32 as the window
manager anymore.->i could probably write my own one.
as you can see, I'm ending up with allot of hacks, that are every
thing else than portable. what i want is a
back-end that provides me an api to copy the rendered off-screen
image to whatever i want and some simple
functions that i call from my application to feed gdk with input
events. so, does have anybody have an idea
if something like that already exists???
thanks in regards, i hope all that is not to much off-topic.
Benjamin
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