Re: Pango: how to build a new rendering engine?
- From: Noah Levitt <nlevitt columbia edu>
- To: Dominic Espinosa <jeevesn yahoo com>
- Cc: gtk-list gnome org
- Subject: Re: Pango: how to build a new rendering engine?
- Date: Wed, 23 Jul 2003 19:23:34 -0400
If I were going to write a pango shaper, I'd start by
copying the basic shaper, do some global find/replaces,
clear out all the stuff I don't need, then start messing
with the shaping method. The basic shaper is in
pango/modules/basic. You probably only care about the Xft
backend, so basic-fc.c is what you want.
Noah
On Wed, Jul 23, 2003 at 15:32:34 -0700, Dominic Espinosa wrote:
>
> I'm still not sure how to
> proceed in writing a module to render the script.
>
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