Re: [gtk-list] Re: Game development - keystroke detection question.
- From: Jeff Garzik <jgarzik pobox com>
- To: gtk-list redhat com
- Subject: Re: [gtk-list] Re: Game development - keystroke detection question.
- Date: Mon, 16 Nov 1998 10:49:26 -0500 (EST)
On Sun, 15 Nov 1998, Eric Harlow wrote:
> Ok, so I started the game after getting many good ideas and I'm quite
> far along except that I don't like the key_press_event and the
> key_release_event. I haven't looked into it, but I'm still working on
> the graphics and wondered if anyone can help me with this - or point
> me somewhere.
>
> Few problems are:
>
> Holding down 1 key and pressing another results in the second key
> being repeated. No indication that the first key is being pressed.
> This is bad when you're fleeing a group of bad guys (full thrust key)
> while firing (missile key). Is there a way to get a list of the keys
> currently pressed?
You need to keep track of this yourself. That's how you handle one key
being presses before another is released.
> This would also fix the problem with the shift/ctrl keys where they
> send a "key_press_event" but don't send a "key_release_event".
This is interesting. I forget why it does this, but you can definitely
work around in X11. I will dig through source code...
--
If the upshot of [my plan] is that binaries "go away" off Usenet, that's
fine with me as a "side effect".
- Karl Denninger, news.admin.net-abuse.usenet
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