Using GLC with Pango
- From: Bertrand Coconnier <bcoconni club-internet fr>
- To: gtk-i18n-list gnome org
- Subject: Using GLC with Pango
- Date: Sun, 14 Oct 2007 13:16:17 +0200
Hi all,
I am the developper of QuesoGLC, a free implementation of SGI's GLC library (an
OpenGL character renderer). See http://quesoglc.sourceforge.net
QuesoGLC's main purpose is to render characters (using OpenGL) but not to
provide text layout management. From GLC's point of view, layout services are
provided by libraries like Pango. My concern is how to interface smoothly
QuesoGLC with Pango ?
I parsed Pango's web site but I could not figure out where the layout management
ends and where the rendering task begins. I mean, should QuesoGLC support
right-to-left rendering or does Pango sort out the characters so that they can
be rendered left-to-right ? The same for vertical rendering ? Should QuesoGLC
support all Unicode features (including the BiDi algorithm and/or the various
normalizations) or does Pango take care of it ? Etc...
Genrally speaking, my question is what are the mimimal services that should be
provided by QuesoGLC in order to render correctly the layout performed by Pango ?
Regards,
Bertrand.
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