RFC: gesture management model



Hey,

On the gestures GTK+ branch there is a collection of event controllers
that interpret events in order to trigger actions. This branch never
really got into how do gestures get handled throughout a hierarchy, as
Matthias pointed out on preliminary review.

So I've been thinking in how gesture management happen as a toolkit
feature, and I'm now looking into putting this into practice, but would
be great to get comments soon in the loop. It is worth mentioning that
the gestures branch already goes in the proposed direction, even though
it currently focuses on plain event handling currently.

In the blurb below I talk much about "touch sequences", but controllers
could pretty much manage any kind of event, so this pretty much applies
to any user interaction.

Event Controllers
-----------------

The gestures branch defines basic event handling, in order to have these
controllers work throughout a widget hierarchy, I've tried to define
further how should these behave:

      * These handle GdkEvents and GtkWidget::grab-notify.
      * Each subclass tries to recognize a concrete action.
      * The number of touch sequences a controller handles doesn't
        change
      * A touch sequence can be declined at any point, for external and
        internal reasons.
      * Controllers must acknowledge/decline a touch sequence ASAP,
        usually based on timeouts or thresholds.
      * Controllers keep track of touch sequences during all their
        lifetime, regardless of the point above. This acts as an
        "implicit grab" on a gesture, making any later touch sequence
        ineffective till the/a monitored one disappears.

Note that this pursue for simplicity in event handling means that
multiple controllers might be interested in the same events, even within
the same widget. With that defined behavior, a basic set of gestures
could look like:

      * Tap/Click: For simple clicks.
      * Long press: For long, mostly stationary presses.
      * Drag: Handles drags, reports dx/dy from initial coordinates.
      * Swipe: Reports direction/velocity when a sequence finishes.
      * Zoom/Pinch: Handles 2 touch sequences, reports distance changes
      * Rotate: Handles 2 touch sequences, reports angle changes

If we go for this model where separate touch sequences can be accepted
or declined at different controllers, and controllers report early
enough whether the handled action is being triggered, the possible
overall states a controller goes through would be:

  Idle > Capturing > Idle
  Idle > Capturing > Declined > Idle
  Idle > [ Capturing > Acknowledged ]+ > Idle

Handling through the hierarchy
------------------------------

By the way event controllers make use of events, I think it is best for
those to take events from the GtkWidget::captured-event handler, so
events are effectively handled from the topmost to the deepmost widget,
and the implicit grab ensures the widget stack receiving events from a
touch sequence is static (until active grabs come at least, but all
sequences should be declined in that case anyway).

Independently to the way events are delivered, a same event could be fed
on multiple event controllers throughout the implicit grab widget stack,
and any of those can enter the "Acknowledged" state anytime. 

However, what "Acknowledged" on a controller means is widget dependent,
as is also how multiple controllers work together within the same
widget. So any model to reclaim users actions for a single purpose must
happen at the widget level.

On such model, there should be at least a way to make a widget ACK on a
touch sequence, and a signal to have other widgets in the implicit grab
widget stack decline that same sequence. This way, a widget in the stack
may claim control while the others back out. So essentially:

  void (* ownership_claimed) (GtkWidget *widget,
                              GdkEvent  *event);
  ...

  void gtk_widget_claim_ownership (GtkWidget *widget,
                                   GdkEvent  *event);


From the usecases below, it is hard to find a fully comprehensive
high-level behavior, specially as for how do intra-widget controllers
get to cooperate together, I think a good default for the most common
cases would be:

      * A widget can be set 0..n controllers (Usually 1 or 2 most
        hopefully)
      * All controllers get fed all events by default
      * When a gesture enters in Acknowledged state, all touch sequences
        handled there are claimed for the widget.
      * A touch sequence being claimed elsewhere makes all other widgets
        decline interaction with it.

A lower level interface should still be present so widgets may implement
different usage patterns or concatenate series of gestures. This would
consist mostly of gtk_event_controller_handle_event() as is implemented
currently.

Note that this notification mechanism is somewhat out of band with
device grabs, when the implicit grab is broken in any way, controllers
should decline interaction on that device altogether, so grabs cancel
all controllers listening on sequences from that device.

The usecases
------------

In this set of usecases I've tried to synthesize the intricacies of
gesture management: intra-widget behavior, handling through a hierarchy,
and handling through slightly differing hierarchies, I think other more
complex usecases may be considered combinations of those. 

Some of these usecases are currently implemented in GTK+, although
differently, so the described way of working based on the proposal above
is still fictional.

        Usecase 1. The scrolled window
        ------------------------------
        Makes use of 2 controllers:
              * A drag controller, in order to make content follow the
                touchpoint.
              * A swipe controller, to initiate smooth scrolling at a
                velocity.
        
        User events are fed on both controllers, it's the same
        touchpoint that triggers both, and each performs its own
        actions.
        
        Usecase 2. Long presses within a scrolled window
        ------------------------------------------------
        One example may be touch text selection in GTK+, after a long
        press with little movement, scrolling backs off and text
        selection takes place.
        
        In this situation we would have a scrolled window like in
        Usecase 1, and a textview with a long press controller, if a
        touch happens, all 3 controllers would attempt to recognize the
        sequence at once, so that:
        
              * If the user moves past a threshold timely: the scrolled
                window claims the touch sequence, the long press in the
                textview declines it. Scrolling happens
              * If long press is triggered before moving too far: The
                textview claims the sequence, the 2 controllers on the
                scrolled window back out. Text selection happens
        
        
        Usecase 3. Drags+swipes at multiple levels
        ------------------------------------------
        As seen in any phone app doing lists+side panes, the swipe
        left/right actions on the contact list in Android, etc...
        
        Here we've got a scrolled window like in Usecase 1, and a widget
        with at least a drag controller, and maybe a swipe controller if
        inertia-like behavior is desired. All those controllers would be
        consuming the same events, and each would have tweaked behavior
        to acknowledge the sequence based on directionality.
        
              * If the user moves predominantly vertically, the scrolled
                window claims the sequence, the other widget backs off
                so further events have no effect there.
              * If the movement is mostly horizontal, the scrolled
                window backs off and any scrolling stops.
        
        Usecase 4. Two scrolled windows side by side
        --------------------------------------------
        Hardcore multitouch should indeed allow for multiple widgets to
        be operated at the same time, and that indeed happens now in GTK
        + if widgets set the GDK_TOUCH_MASK, With this proposal nothing
        would change for this situation, each widget would operate on
        different touch sequences, so these won't overlap in the first
        place.
        
        There's the question as to what happens if any of the two
        different widget stacks trigger a device/gtk+ grab, grabs at a
        device level must trigger declines on every touch sequence from
        that device, so gestures are essentially cancelled, it is still
        a first come, fist serve situation though.
        
        Usecase 5. Two scrolled windows in a multitouch GtkPaned
        --------------------------------------------------------
        Late iterations of the multitouch GTK+ branch had this 2-finger
        gesture on GtkPaned to resize it when you quasi-simultaneously
        put one finger on each side of the separator, I figured how
        would this work with this model. This usecase is maybe a bit
        more funky, as there's no stock controller that immediately
        implements this behavior.
        
        Given a controller like this were implemented, there's two
        interesting situations:
        
              * One touch sequence comes and triggers scrolling (past a
                threshold) before a second one happens on the other
                pane:
                
                The first sequence is claimed by the scrolled window, so
                it is declined on the 2-finger gesture. The second touch
                alone wouldn't trigger the 2-finger gesture, and it
                could be eventually acknowledged by the scrolledwindow
                in the second pane.
                
                Also, as event controllers do still keep minimal track
                of declined event sequences, the first touch would keep
                a "slot" busy, so no further extra fingers may trigger
                this either.
                
              * If both touch sequences arrive timely, and didn't move
                past the thresholds that make scrolledwindows claim
                their respective sequences:
                
                Both touch sequences are claimed by the 2-finger
                gesture, which makes both scrolled windows decline their
                respective sequences, as each touchpoint has separate
                implicit grab widget stacks.
                
        Usecase 6. Pinch/Zoom/Drag/whatnot
        ----------------------------------
        Or what Ephy,Evince and EOG could make use of.
        
        This usecase honestly fits the least to the proposed high-level
        model. Specially if you want to smoothly change between modes of
        operation as touchpoints come and go, having drag possibly flip
        to the other remaining touchpoint, etc...
        
        On every previous usecase, having a sequence claimed for a
        controller in a widget meant it was declined by every other
        widget, for this usecase dragging and 2-finger gestures should
        be handled within the same widget, so events can be just routed
        and we don't get previous sequences blocking controllers. This
        is the most obvious candidate for the lower level event
        controller functions.
        
        In practical terms, WebKitWebView would need as much as that,
        plus pre-interpretation of GdkEventTouch in order to produce DOM
        TouchEvents, there's no sane way to wrap a model around that
        anyway...
        
        Regardless of intra-widget event delivery funkiness, having
        external widgets claiming a touch sequence would make all
        controllers decline the sequence as usual, so externally to the
        widget the behavior is consistent.

So... Thanks for bearing with me this long. I think this model is simple
to grasp enough, offers a sane default behavior and covers well most
situations, besides those that are already complex anyway and might need
some extra glue code. Many pieces are already there, so something
similar could be done in time for 3.12.

Constructive criticism is welcome, it'd also be great to know of
usecases that wouldn't fit this model well.

Cheers,
  Carlos



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