Re: [cairo] Hit detect surface?

Behdad Esfahbod wrote:

Doesn't the distance_to_stroke/fill solve this already?  You just
find the nearest object and that tells you exactly what's the
maximum radius of a circle that hits only one object?

The purpose of a hit-detect surface is to see if some arbitrary Cairo code (perhaps in a virtual function of a draw object belonging to a canvas) is near the cursor without having to rewrite it.

Also it may be useful for detecting transparency in images, glyphs, or dash patterns (though these could also all be considered bugs in the hit detect surface, too...)

[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]