Re: Virtualizing paint functions
- From: Anders Carlsson <andersca imendio com>
- To: Owen Taylor <otaylor redhat com>
- Cc: gtk-devel-list gnome org
- Subject: Re: Virtualizing paint functions
- Date: Tue, 04 Apr 2006 00:12:21 +0200
Owen Taylor skrev:
On Mon, 2006-04-03 at 23:30 +0200, Anders Carlsson wrote:
  
Hello,
for the Quartz backend I'd like to use the native versions of some 
things GTK+ normally provides. These are:
* Double buffering (gdk_window_begin/end_paint)
* Invalidating regions (gdk_window_invalidate_region, 
gdk_window_process_updates)
In order to do that I'd like to make it possible to replace some of the 
functions. I currently have a patch that adds a function call:
void _gdk_set_paint_functions (GdkBeginPaintRegionFunc       
begin_paint_region,
                   GdkEndPaintFunc               end_paint,
                   GdkInvalidateMaybeRecurseFunc invalidate_maybe_recurse,
                   GdkProcessUpdatesFunc         process_updates,
                   GdkProcessAllUpdatesFunc      process_all_updates);
which lets backends (this is for obvious reasons NOT a public API) 
provide their own implementations of some functions.
I'd like to hear opinions on this from other backend maintainers.
    
Not a backend maintainer at the moment, but as for the virtualization
technique, blech!
We have two major ways of virtualizing functionality in backends:
 - Providing entry points that backends must implement
 - Derivation
The current stuff is in no way clean, consistent, or simple, but
introducing  runtime customization like the above is *not* going to
improve that. I haven't really thought through the problem, but one
possible way of doing it would be to make the invalidation system an
optional interface on the impl drawable.
So:
 if (GDK_IS_PAINTABLE(window)->impl)) 
   {
     GDK_PAINTABLE(impl)->invalidate_region(region);
     return;
   }
 [ Current implementation ]
  
That *is* another way of doing backend customization from what we have
as well, but at least it's a way that fits into the general GObject
patterns. 
  
Ah, that looks way better that the hack I had. When I was looking at 
inheritance, I was concerned with not being able to provide a default 
implementation.
I guess the remaining issue now is how to override 
gdk_window_process_all_updates, without requiring copies of the function 
in the different backend implementations.
Have you considered what part of the documented behavior for nested
calls to begin_paint() you'll be able to achieve using the OS X native
facilities? You'll presumably need some creative management of clip
regions...
  
  
Yes, I've got the clip region management implemented and it seems to 
work well.
Regards,
Anders
[
Date Prev][
Date Next]   [
Thread Prev][
Thread Next]   
[
Thread Index]
[
Date Index]
[
Author Index]