Re: Virtualizing paint functions
- From: Owen Taylor <otaylor redhat com>
- To: Anders Carlsson <andersca imendio com>
- Cc: gtk-devel-list gnome org
- Subject: Re: Virtualizing paint functions
- Date: Mon, 03 Apr 2006 17:56:42 -0400
On Mon, 2006-04-03 at 23:30 +0200, Anders Carlsson wrote:
> Hello,
>
> for the Quartz backend I'd like to use the native versions of some
> things GTK+ normally provides. These are:
>
> * Double buffering (gdk_window_begin/end_paint)
>
> * Invalidating regions (gdk_window_invalidate_region,
> gdk_window_process_updates)
>
> In order to do that I'd like to make it possible to replace some of the
> functions. I currently have a patch that adds a function call:
>
> void _gdk_set_paint_functions (GdkBeginPaintRegionFunc
> begin_paint_region,
> GdkEndPaintFunc end_paint,
> GdkInvalidateMaybeRecurseFunc invalidate_maybe_recurse,
> GdkProcessUpdatesFunc process_updates,
> GdkProcessAllUpdatesFunc process_all_updates);
>
> which lets backends (this is for obvious reasons NOT a public API)
> provide their own implementations of some functions.
>
> I'd like to hear opinions on this from other backend maintainers.
Not a backend maintainer at the moment, but as for the virtualization
technique, blech!
We have two major ways of virtualizing functionality in backends:
- Providing entry points that backends must implement
- Derivation
The current stuff is in no way clean, consistent, or simple, but
introducing runtime customization like the above is *not* going to
improve that. I haven't really thought through the problem, but one
possible way of doing it would be to make the invalidation system an
optional interface on the impl drawable.
So:
if (GDK_IS_PAINTABLE(window)->impl))
{
GDK_PAINTABLE(impl)->invalidate_region(region);
return;
}
[ Current implementation ]
That *is* another way of doing backend customization from what we have
as well, but at least it's a way that fits into the general GObject
patterns.
Have you considered what part of the documented behavior for nested
calls to begin_paint() you'll be able to achieve using the OS X native
facilities? You'll presumably need some creative management of clip
regions...
Owen
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