Re: Comments on 95362 (tree dnd) patch

Owen Taylor <otaylor redhat com> writes:

> So, if you do g_object_set_data_full(), it's not possible for
> your GDestroyNotify to be called with NULL for the data.

I've always found that strange.  Is there any particular reason we
suppress those notifications?  I know people have used them in the past
to get notification when a particular object has been destroyed.  I'm
pretty sure I've gotten bugs about that.


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