Re: SDL and GTK?



Hi,

Can you share for what purposes? games or any 2D graphics project?
Not to help with sdl, but have you hear about clutter?
http://clutter-project.org

It has good relationship with GTK+ and also based on GObject system.
It's integrated well with GTK+ application and actively maintained.

Regards

On Mon, Aug 6, 2012 at 1:52 AM, Jim Norton <jimnorton jimnorton org> wrote:
I'm attempting to learn SDL and would like to use GTK2 as the GUI framework
under Centos 5.8. I've looked at some sample code, but so far I've not able
to get any to compile.

For example, I tried this sdl-gtk-demo but it appears to require an older
version of GTK?

What is required for an SDL application to draw onto a GTK2 widget or
window? My set up is the following:

1-Centos 5.8
2-GTK2
3-The standard GCC that comes with Centos 5.8

Because this is targeted for an embedded system, I don't have the liberty to
use a newer Centos distribution.

Perhaps a solution may be to write a standalone SDL application that uses
OpenGL to do my image animation and write to the X11 window ID of a GTK2
widget. Does this seem like a reasonable approach? And if so, can anybody
point me to some code samples?

Thank you,
Jim

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