Re: Problem with 64 bit gtk binaries in Win 7 (32 bit works fine)



Mingw64 defaults to no leading underscores (this is quite new
feature), make sure GTK+ libraries are compiled by mingw64 version
built after this was done. If you use newer mingw64 and older GTK+ or
vice versa - trouble ahead :-)


On Tue, Nov 2, 2010 at 9:03 AM, Mario M <maqueo mario gmail com> wrote:
Hello, I have Windows 7 64 bits and I am working on a GTK+ project that uses
OpenGL in C++. I am using GLADE and the normal version of GTK+ (not gtkmm).

I was working on a laptop with Windows 7 32 bits and the program worked
fine, but the video card in that laptop was really bad (Intel, integrated)
so I switched to a desktop with 64 bit windows and a better video card
(Nvidia GT 240).

The code compiles fine in both versions of windows, using the 32 bit version
of gtk. However, some horrible things have been happening:

- The OpenGL window would not update correctly, taking a long time to do so,
seemingly at random times. ÂI was using gtkglext for the OpenGL binding but
I found out this problem was caused by gtkglext not being updated (since
2006) and the problem is with Aero in Windows, If desktop compositing was
disabled, it would work fine. I decided to ditch gtkglext and use OpenGL
directly, after a while I managed to and this problem was fixed.

- Some colors were messed up with lighting enabled, at first I thought this
and the previous problem had to do with the video card, but this was weird
because the same program without gtk would work fine. However I managed to
correct it adding a few simple OpenGL instructions. I'm not sure why it
worked fine without GTK+, but it seems to work fine now with my fix.

- I have a library for loading 3d models, in my laptop it worked fine, but
on the new computer (and another one where i tested it), the 3d models
render as a single horizontal :S, all of them. They are drawn using openGL
functions and storing the vertex positions in lists. I discovered this: When
I load an object in the main.cpp file, and draw it, it works fine, however,
when I load it in an external file, and draw it, it doesn't work ( I get
just a horizontal line, and again, without gtk+ it works fine). This has me
really perplexed, I think it might have something to do with the linker but
I have no idea how. I added some debugging and I think the problem is in the
vertex positions, I printed their x,y,z values and they seemed to have x
position in -1,0,1 and the y and z positions were values like 3.43e-039, I
think the pointers might be messed up but I don't know how to fix them :S. I
manually drew a triangle in the file that draws the 3d models, and the
triangle rendered fine. I

I thought this might somehow have something to do with using a 32 bit
version of gtk+, do you think that is the case?
I downloaded the 64 bit binaries, and tried to compile my code, but the
linker didn't find any function! As soon as I changed the library location
to point to the 64 bit version, I got a load of "undefined reference"s for
everything concerning gtk+, even if I manually added the libraries in the
project configuration of my IDE it would say the same.

I am using Code::Blocks as an IDE and MingW as the compiler.

Do I need to change additional configuration to use the 64 bit version of
gtk+? Please help me, I haven't slept in two days trying to solve this and I
am still confused. I downloaded the latest 64 bit version and then an older
one to see if it was broken, but the results were the same.

Or is the problem not related to the 64 bit thing? Any ideas/thoughts are
welcome.

Thanks in advance for your time.

Mario Maqueo
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-- 
Jaroslav ÅmÃd



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