Re: Windows g_socket_create_source problem



I think I am on the right track: I'm creating a Lua Socket, getting the file
descriptor (which is a normal fd/SOCKET), create a new GSocket using
g_socket_create_source, and attaching a callback that should fire on data
available on the socket.

Please note that the GSocket API is quite new, and it is possible you
are the first person to ever try it seriously on Windows. Problems are
to be expected. Then throw in a weird language biinding in the mix
(which might, or might not, be partly to blame), and the number of
people able to help you goes way down. You should file a bug, and
attach a *minimal* but *complete* free-standing sample program in
plain C (i.e. no Lua stuff).

--tml

P.S. Does the gtk-win32-list still exist? I thought the consensus was
that it is unnecessary and can be dropped.



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