Re: How to capture mouse movements independend of a Window?



I try to do something that is similar to some 3D projection plan
window rotating/shifting function: When a key is pressed, the relative
mouse movement should be recorded.

I'm primary interested if somebody solved a similar problem or got
an idea how to solve this.

If you think it's impossible, you can just say so...

Maybe I should use a Game input-device library?

Cheers, Andy



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