Re: Providing gtk_main() with asynchronous data
- From: Pat Mahoney <pat polycrystal org>
- To: Owen Taylor <otaylor redhat com>
- Cc: gtk-app-devel-list gnome org
- Subject: Re: Providing gtk_main() with asynchronous data
- Date: Tue, 2 Aug 2005 06:36:52 -0600
On Tue, Aug 02, 2005 at 07:47:32AM -0400, Owen Taylor wrote:
On Sun, 2005-07-31 at 15:44 -0600, Pat Mahoney wrote:
(not subscribed; please CC replies)
I'm trying to find a way to provide my mainloop with asynchronous data
from a thread. I have read this:
http://mail.gnome.org/archives/gtk-app-devel-list/2004-July/msg00181.html
which describes how to use a GAsyncQueue and GSource to watch the queue
for available data (and to have the thread wake up the mainloop when data
is available). A callback is run in the context of gtk_main when
data is available. It works perfectly except for one show-stopper
problem:
Note that using a custom GSource here is perhaps overcomplicated. The
simplest method is:
g_idle_add (function_to_call_in_main_thread, data_to_pass_to_function);
(Or use g_idle_add_full() if you want to prioritize the callback higher
than the default idle priority.)
Yes, that is simplest. In my case, the CPU usage jumps to 100% (though
the app is still responsive). My particular app is reading frames from
one or more webcams (select() doesn't work with video4linux devices, so
this must be done in a seperate thread or process). The camera_thread
is triggered by the mainloop to snap a picture which it pushes onto a
GAsyncQueue.
My callback on_camera_frame_available() checks the queue and returns
immediately if there is no data. Similarly, the GSourceFuncs check the
queue. However, by using the GSource, the check is performed about 2-3
times per frame (using printf() to watch that, so timing may be skewed),
while the g_idle_add() method runs my callback continually, and so the
GAsyncQueue is constantly being checked for data, sucking down the CPU.
--
Pat Mahoney <pat polycrystal org>
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