Re: Writing into gtkglarea
- From: Paolo Costabel <paolo futurecombat net>
- To: Sven Kobow <SKobow t-online de>
- Cc: GTK Mailinglist <gtk-app-devel-list gnome org>
- Subject: Re: Writing into gtkglarea
- Date: Mon, 14 Jan 2002 11:34:28 -0800
Sven Kobow wrote:
Hello,
does anybody know how i can simply write into a gtkglarea? Is there something
real simple? like printf or puts?
Thanx a lot
Sven
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I have attached a file that implements a simple printString function for
OpenGL.
You need to create the font first by calling makeRasterFont().
/*
* font.c
*
* Draws text in a bitmapped font.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
GLubyte space[] =
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
GLubyte letters[][13] = {
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
{0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
{0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
{0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
{0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
{0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
{0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
{0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff}
};
GLubyte numbers[][13] = {
{0x00, 0x00, 0x7e, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x7e},
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x78, 0x18},
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x83, 0x7e},
{0x00, 0x00, 0xfe, 0x03, 0x03, 0x03, 0x03, 0xfe, 0x03, 0x03, 0x03, 0x03, 0xfe},
{0x00, 0x00, 0x03, 0x03, 0x03, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06},
{0x00, 0x00, 0xfe, 0x03, 0x03, 0x03, 0x03, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
{0x00, 0x00, 0x7e, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc1, 0x7e},
{0x00, 0x00, 0x60, 0x60, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x03, 0x03, 0xff},
{0x00, 0x00, 0x7e, 0xc3, 0xc3, 0xc3, 0xc3, 0x7e, 0xc3, 0xc3, 0xc3, 0xc3, 0x7e},
{0x00, 0x00, 0x7e, 0xc3, 0x03, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7e}
};
GLuint fontOffset=-1;
void makeRasterFont(void)
{
GLuint i, j;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
fontOffset = glGenLists (128);
for (i = 0,j = 'A'; i < 26; i++,j++) {
glNewList(fontOffset + j, GL_COMPILE);
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, letters[i]);
glEndList();
}
for (i = 0,j = '0'; i < 10; i++,j++) {
glNewList(fontOffset + j, GL_COMPILE);
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, numbers[i]);
glEndList();
}
glNewList(fontOffset + ' ', GL_COMPILE);
glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, space);
glEndList();
}
void
freeRasterFont()
{
if(fontOffset!=-1)
glDeleteLists(fontOffset,128);
}
void printString(char *s)
{
if(fontOffset==-1)
makeRasterFont();
glPushAttrib (GL_LIST_BIT);
glListBase(fontOffset);
glCallLists((GLsizei) strlen(s), GL_UNSIGNED_BYTE, (GLubyte *) s);
glPopAttrib ();
}
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