Still not understanding pixmaps vs RGBs
- From: "Lewin A.R.W. Edwards" <larwe larwe com>
- To: gtk-app-devel-list gnome org
- Subject: Still not understanding pixmaps vs RGBs
- Date: Fri, 14 Dec 2001 16:50:19 -0500
Sorry, I'm probably missing something major, but I don't see what
pixmaps gain me and I'd be really appreciative of some more explanation.
Currently my application works like this:
* Render content into an RGB buffer (Still image decoding and some
special postprocessing). This buffer is the size of the source image,
not the screen size.
* Decimate or expand content, using my own hand-rolled code, into a
second RGB buffer that is screen-sized.
* Draw the RGB buffer into a darea that covers the whole screen (this
step is slow).
One of the reasons I wanted to move to pixmaps is that someone here
recently told me the pixmap functions support resizing. However, they
don't. gdk_draw_pixmap is a 1:1 copy (possibly with clipping). Are there
functions, maybe in XLib, that will do pixmap resizing (scaling) for me?
My decimation/expansion code is horribly inefficient, I think.
One of the other reasons I wanted to move to pixmaps is that they are
the same memory layout as the screen, which is 16bpp - so I'd have 30%
less data to move around compared to the same sized RGB buffer. So I
wanted access to the internal structure of the pixmap, on the assumption
that it was internally a header (dimensions, depth, phase of the moon
information) followed by a flat display-format buffer.
Is a pixmap something like a PICT on the Macintosh, i.e. more like a
metafile format than just a frame buffer? Or is it like a
device-dependent bitmap on Windows?
--
-- Lewin A.R.W. Edwards (Embedded Engineer)
Work http://www.digi-frame.com/
Personal http://www.larwe.com/
Tel (914) 937-4090 9am-6pm ET M-F
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