Re: Program Structure
- From: frankc srv net
- To: learfox furry ao net
- Cc: gtk-app-devel-list gnome org
- Subject: Re: Program Structure
- Date: Sun, 08 Apr 2001 00:26:35 -0600
typedef struct {
GtkWidget *toplevel; /* The toplevel GtkWindow */
GtkWidget *department_ctree;
GtkWidget *inventory_clist;
GtkWidget *close_button;
GtkCTreeNode *selected_department_item;
int selected_inventory_item;
} my_inventory_struct;
This `window' as a whole, may contain several GTK+ widgets, more than
what's listed in the struct, but they are not important and as such not
recorded.
I was under the impression that this destroys the widget OOP concept.
I was not wanting to make a global variable of any sort, even a structure.
I have gone ahead and passed structures or pointers by callback to each
part in my program:
/* I have to put a widget I will modify */
menu_selection_ callback (ctree_ptr)
{
create_dialog
}
/* I have to create a structure to pass more args */
file_selection_ok_button_callback(struct(ctree_ptr, selection_dialog_ptr))
{
...
}
(Note: this is not actual code)
This passing of pointers is not too bad, but creating structures just to pass
information seems a little tedious. Can the callbacks employ more than one
generic pointer arg?
I guess I could make one big structure as you said and pass it through the
chain.
That way I can reduce confusion as to what I am passsing and keep the data
from
being global. It will have to be static though.
If from what yer implying that you have a ton of important widgets, you
Not really, I just did not understand how to access widgets after I create my
main window.
Am I making this thing to hard? Should I just make a bunch of globals?
Are globals really that bad?
Thanks for your reply,
Frank
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