Re: Cocoa TNET testing volunteers?



On Tue, Oct 07, 2003 at 08:10:57PM -0400, Alex Lock wrote:
> I've made great progress on the Cocoa tnet client thanks to the help of 
> some list members and one of the tetridome.com admins...
> 
> It's still got tons of bugs, but I have a problem.  I only know a very 
> few people personally who own machines w/ OSX (at least ones who I 
> would want to help me debug).  Before I release even an alpha test 
> version on a website, I'd very much like to get some experienced folks 
> to put it through it's paces and help me make a list of everything that 
> really should be fixed/implemented before the first multiplayer test 
> release goes up.
> 
> If you're just looking to play on an OSX client before anyone else, 
> you'll be quite disappointed.  Some large (like channel listing) 
> portions of the UI are still missing/incomplete, and it's pretty much 
> guaranteed to crash at some point (I've still got a couple memory leaks 
> to track down).
> 
> So, if you (or anyone you know) has some coding/debugging experience 
> and a machine running OSX, fire me off an e-mail if you'd like to help 
> by submitting bug reports.  I'm not looking for help in the actual 
> debugging or anything so time consuming;  just identifying and 
> isolating the really big bugs before I do a prerelease on a larger 
> scale.
> 
> Any takers?
> 
> Thanks,
> 
> Alex <alex stt org>

I'm sure Thom, added to Cc:, will be very happy to beta-test.

Jordi



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