[GnomeMeeting-list] whats happening inside jitter buffer?



i am doing some serious project which includes gnomemeeting as a tool.i am a
bit confused about the
working of jitter buffer.i have two alternative concepts about jitter buffer
here i refer to jitter buffer which is" not adaptive" i.e it size can be changed
manually. ihave the following two concepts
 
1-jitter buffer size(in bytes)is " fixed".Suppose it is 3 times the payload size  .suppose it is set to 100ms at the start
the codec waits for 100ms and then start processing the packets during that any packet
whose sequence no lies within first 3 sequnce nos arrives then
 
1-it is admitted if it arrives before playout time is admitted to the buffer.after finishing
   the buffer the codec again waits for 100ms and the above process is repeated
   again
 
2- it is not admitted to the buffer and simply discarded..after finishing
   the buffer the codec again waits for 100ms and the above process is repeated
   again
                      in both cases any packet whose sequence no doesnot lie
    in the jitter buffer(the packet has arrived much earlier tahn its playout time)
    is buffered in a seperate memory space
 
                                    which of the two is correct? or both are wrong .please
    help me.
 
 
nauman
                                 


Do you Yahoo!?
Protect your identity with Yahoo! Mail AddressGuard

[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]