Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube



Well i think sudoku is game that was never made to be played multiplayer means it doent fit into multiplayer scenario
rather we should go for "CHESS" which is typical  multiplayer game and its fun to play it against human opponent...

On Fri, Mar 20, 2009 at 3:52 PM, Guillaume Desmottes <guillaume desmottes collabora co uk> wrote:
Le jeudi 19 mars 2009 à 17:31 +0100, Thomas H.P. Andersen a écrit :
> From my point of view (gnome-games) this would rock. We already know
> Zhang from earlier sudoku patches and it has always been good work.
>
> Sudoku should be fairly easy to do I think since transformations
> (filling in/removing a number) does not depend on the previous state
> of the board. Lag and locking should not be big problems in sudoku.
>
> Features I would like to see:
> - Ultra simple start. Just drag 'n drop a friend from IM app, or fetch
> a list of online IM friends to show inside the game. Easy set up of a
> game on LAN would be really nice too.
> - Game modes (collaborative / competitive)
> - Awareness UI. In collaborative mode it would be nice to have a
> "shadow" of the other players focus to avoid both players working in
> the same area.
> - Scoring: How would one win in competitive mode? Sudoku can already
> find a difficulty rating for each field depending on how obvious it
> is. Some sort of penalty for guessing wrong too?
> - Versioning. How to implement this to best prevent that future
> versions become incompatible.


All of this sounds great ideas! I'm sure we could have a rocking Sudoku
multiplayer experience. :)

> I think that doing multiplay in sudoku is both very innovative and
> fun. However most of the games are in C and I would have liked a
> general solution that could be used in all the games. Perhaps you can
> even manage both? :)

I totally agree that we should have a general solution but think we
should focus this SOC on one application. I prefer to have one game
properly using tubes and nicely polished than half baked pieces of
network code in each game. Lot of soc ends up with not-merge-ready
quality code and are finally never integrated which is a bit of a shame.

Maybe we should see the Sudoku game as a first attempt of tube
integration into gnome-games and from this experience design a more
general solution later?


       G.

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