[Weekly report] Week 4: Nibbles port to Clutter
- From: Guillaume Beland <guillaume beland gmail com>
- To: gnome-soc-list gnome org
- Subject: [Weekly report] Week 4: Nibbles port to Clutter
- Date: Mon, 22 Jun 2009 13:20:17 -0400
So I resumed my coding in the middle of the week and here's how it went.
- First, in my attempt to keep up with Clutter 0.9.4 (git master), I
found a way to replicate the FPS parameters in ClutterTimeline using
the new clutter_timeline_get_progress in the :new-frame callback and
execute the callback at a selected time interval. (simulating the
frame per second parameter).
- Then I began to work on connecting the AI to the new code to move
worm. In the process I polished my approach to move worm's head &
tail.
- I ported Bonus to clutter and the bonus manager to work with the new
board & Level
- I ported Warp to clutter and the warpmanager to work with the new
board & level
For this week I plan to work on AI and worm movement, I'm very close
to have them properly. Then I have a lot of work to do to tie every
component together.
Here's my git-shortlog
Guillaume Beland (11):
minor fixes
First succesful attemp to slow down timeline
First step to connect AI with worm's movement
Cleaned up the code, fixed some stuff, still need to tweak a lot stuff
Factorized a bunch of code out of main into 3 functions to move worm
Small fix regarding head & tail position and other small stuff
Added clutter support in bonus.[ch]
Integrated new GnibblesLevel to boni.c
Same process with warp, Integrated clutter to warp..
Integrated GnibblesLevel to wrapmanager
Various code cleanup
--
Guillaume Béland
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