[Weekly report] Week 7: Nibbles port to Clutter
- From: Guillaume Beland <guillaume beland gmail com>
- To: gnome-soc-list gnome org
- Subject: [Weekly report] Week 7: Nibbles port to Clutter
- Date: Mon, 13 Jul 2009 12:17:25 -0400
Last week I worked on removing old and unused code from Nibbles. I
also worked on tying every little part of the game together and
working toward a first playable version of Nibbles implemented with
Clutter.
I also changed how Nibbles call the function responsible for worm's
movement and reduced the number of call to that function using a
g_timeout_add () instead of a ClutterTimeline "new-frame" signal.
Not much work came out in the end of the week because I was busy with
some real-life matter.
I made several small fixes to AI and game logic but much more need to
be done. This week I'll work hard to produce a first playable version
of the game. I'm very close and I should be able to get something
before the end of the week. Then I'll attack the fun part : Animation
& Effects.
git-shortlog for last week:
Guillaume Beland (7):
Not using a timeline to call the move_worm_cb () function plus some fixes
Now handling worm's status and moved move_worm_cb to gnibbles.c and renabe
Commented out all unused code, removed worm.{ch} from the build system +fi
Removed old code, renamed function & global variables
Disabled logo, fixed worm's AI movement, a playable version is close
Moved gnibbles_add_bonus to level.c, removed old code, fixed a lot of tiny
Forgot to comment out those lines
I posted (or will post soon) a Midterm Update on my blog[1] (and
Planet GNOME). Nothing you don't already know there but I thought I
would mention it anyway.
[1] http://damino.ca
Guillaume Béland
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