[Weekly report] Week 7: Nibbles port to Clutter



Last week I worked on removing old and unused code from Nibbles. I
also worked on tying every little part of the game together and
working toward a first playable version of Nibbles implemented with
Clutter.

I also changed how Nibbles call the function responsible for worm's
movement and reduced the number of call to that function using a
g_timeout_add () instead of a ClutterTimeline "new-frame" signal.

Not much work came out in the end of the week because I was busy with
some real-life matter.

I made several small fixes to AI and game logic but much more need to
be done. This week I'll work hard to produce a first playable version
of the game. I'm very close and I should be able to get something
before the end of the week. Then I'll attack the fun part : Animation
& Effects.

git-shortlog for last week:
Guillaume Beland (7):
      Not using a timeline to call the move_worm_cb () function plus some fixes
      Now handling worm's status and moved move_worm_cb to gnibbles.c and renabe
      Commented out all unused code, removed worm.{ch} from the build system +fi
      Removed old code, renamed function & global variables
      Disabled logo, fixed worm's AI movement, a playable version is close
      Moved gnibbles_add_bonus to level.c, removed old code, fixed a lot of tiny
      Forgot to comment out those lines


I posted (or will post soon) a Midterm Update on my blog[1] (and
Planet GNOME). Nothing you don't already know there but I thought I
would mention it anyway.

[1] http://damino.ca

Guillaume Béland


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