Hey all, if you didn't notice it yet, I just posted a nice demo screencast for the effects I wrote since today, so take a look at it, enjoy and leave your comments! http://fargiolas.netsons.org/2008/07/midsummer-screencast/ Report: This week I solved a couple of issues with the GstGLEffects plugin, I was doing GL resources clean up in the wrong place, so the pipeline crashed when going to GST_STATE_NULL. Now everything is freed and unreferenced correctly so the pipeline switches cleanly between GST_STATEs. Since I have an almost working infrastructure for creating effects I started to concentrate on various other tasks that I'd like to do (or at least begin) during this summer. - I started to get accustomed to Cheese code, so that it will be easier to integrate my effects. I solved a couple of simple bugs and got the "cheese developer" status on bugzilla :D. - I started to test something with clutter; I'd like to use it as a rendering engine for gstreamergl but I have some problem on sharing texture objects between the two contexts. So if you have experience in multi-thread glx programming, help is more than welcome! There is also a thread on clutter-list if you are interested. I won't surely stop developing new effects since it's a real fun :P. I also recently added a Sepia effect and an Emboss one (to demonstrate convolution filter capabilities). For this week that's all. I'd have really liked to see you all at GUADEC but I had some issue with the sponsorship (take a look at my blog for detailed explanation). It will be for the next year ;) Cheers, Filippo -- Filippo Argiolas Jabber: filippo argiolas jabber no Web: http://fargiolas.netsons.org Irc: fargiolas (GimpNET, Freenode)
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