Re: First release of MAS available

fre, 2003-01-24 kl. 15:22 skrev Elliot Lee:

> It's not only memory usage, but CPU usage. Having the 'button clicked'
> sound in sound server memory ready to play is a lot more efficient than
> having to stat, open & read a file, perform format conversions, and send
> the data on to the sound-hardware-abstraction-layer (possibly requiring a
> fair bit of inter-process data transfer).

Oh no, I meant if we cache stuff in the application using a GstCache or
a (hypothetical) GstMemSrc, then the only advantage is memory usage.


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