RE: Gnome Icon Pixmap Guidelines -- Request for Amendments



That's where the "try to comply with the style of previously created Gnome
icons" and other stylistic clauses come in (IMHO that trumps all clauses
except for the trademark/copyright one). I'm just complaining about the
blanket restrictions on methods of production. IMHO, method of production
shouldn't matter as long as the icon follows the stylistic guidelines and
doesn't infringe any copyrights. Same goes for photo post-processing: if I
take a photo, scan it, and post-process it myself into an icon, as long as
it's in the "Gnome style" it shouldn't matter.

--
Manuel A. McLure KE6TAW <mmt@unify.com>


-----Original Message-----
From: Ben FrantzDale [mailto:frantb@rpi.edu]
Sent: Wednesday, September 29, 1999 9:30 AM
To: gnome-list@gnome.org
Subject: Re: Gnome Icon Pixmap Guidelines -- Request for Amendments


I think the idea is to creat a "look"  If you make a rendered icon that
looks like it was hand drawn, then no problem, but if some icons are shiny
raytracings, and some are Tigert-esq drawings, then things look missmatched.

--Ben
----- Original Message -----
From: Manuel A. McLure <mmt@unify.com>
To: <gnome-list@gnome.org>
Sent: Wednesday, September 29, 1999 12:12 PM
Subject: RE: Gnome Icon Pixmap Guidelines -- Request for Amendments


> Why the restriction against using rendering or raytracing? As long as they
> comply to all the other guidelines, why does it matter what method was
used
> to create them?
>
> --
> Manuel A. McLure KE6TAW <mmt@unify.com>
>
>
> -----Original Message-----
> From: mawarkus@t-online.de [mailto:mawarkus@t-online.de]
> Subject: Gnome Icon Pixmap Guidelines -- Request for Amendments
>
> [ SNIP ]
>
> Gnome Icon Pixmap Guidelines
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> FIRST VERY ROUGH DRAFT -- mawa, September 29th, 1999
>
>
> Gnome icons
>
> [ SNIP ]
>
> - are created by hand, no rendering or raytracing is allowed
>
> [ SNIP ]
>
>



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