Re: Gnome Icon Pixmap Guidelines -- Request for Amendments
- From: "Ben FrantzDale" <frantb rpi edu>
- To: <gnome-list gnome org>
- Subject: Re: Gnome Icon Pixmap Guidelines -- Request for Amendments
- Date: Wed, 29 Sep 1999 12:29:42 -0400
I think the idea is to creat a "look" If you make a rendered icon that
looks like it was hand drawn, then no problem, but if some icons are shiny
raytracings, and some are Tigert-esq drawings, then things look missmatched.
--Ben
----- Original Message -----
From: Manuel A. McLure <mmt@unify.com>
To: <gnome-list@gnome.org>
Sent: Wednesday, September 29, 1999 12:12 PM
Subject: RE: Gnome Icon Pixmap Guidelines -- Request for Amendments
> Why the restriction against using rendering or raytracing? As long as they
> comply to all the other guidelines, why does it matter what method was
used
> to create them?
>
> --
> Manuel A. McLure KE6TAW <mmt@unify.com>
>
>
> -----Original Message-----
> From: mawarkus@t-online.de [mailto:mawarkus@t-online.de]
> Subject: Gnome Icon Pixmap Guidelines -- Request for Amendments
>
> [ SNIP ]
>
> Gnome Icon Pixmap Guidelines
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> FIRST VERY ROUGH DRAFT -- mawa, September 29th, 1999
>
>
> Gnome icons
>
> [ SNIP ]
>
> - are created by hand, no rendering or raytracing is allowed
>
> [ SNIP ]
>
>
> --
> FAQ: Frequently-Asked Questions at http://www.gnome.org/gnomefaq
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