RE: My impression of .8 - gnometris
- From: Marcin Gorycki <mgo olicom dk>
- To: "'Yo 'Ric Dude'" <ericmit ix netcom com>, "'gnome'" <gnome-list gnome org>
- Subject: RE: My impression of .8 - gnometris
- Date: Thu, 18 Feb 1999 10:26:46 +0100
>
> this _
> piece | | _ _ _ _ _
> falling | |_ _| | | | _| | | |_| |
> +----> |___|_ | ->wait-> | |_|_ | ->nudge-> | |_ |
> |_| |___| |_| |___|_|
Of course once I fix the "fall like a rock", making it "just fall faster",
nudging will be there too. I think it the piece will fall fast to something
like one or two spaces above the bottom, then it will resume falling at a
"normal" rate.
> The other thing I miss from the Atari version is playing
> through various levels, instead of "get as many lines before
> you run out of space." The first few levels are simply
> get N lines. The next few start with random block formations
> already setup on the bottom for you to work around, etc.
That can be done too, it's not very difficult to implement :)
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