Re: UI Guidelines: Dialogs
- From: "Blad, John Erling" <john erling blad aftenposten no>
- To: 'Calum Benson' <calum benson ireland sun com>, colin z robertson <c z robertson ndirect co uk>
- Cc: gnome-gui-list gnome org
- Subject: Re: UI Guidelines: Dialogs
- Date: Tue, 13 Feb 2001 14:12:58 +0100
>> > And the wording on that button should be chosen carefully-- there's
>> > nothing worse than having a message box pop up that says "you've just
>> > lost all your data", with a single button labelled "OK"... (or even
>> > "Cancel", for that matter!)
>>
>> Yes. I'm really not sure what that should be. "OK" is inappropriate
>> for something that's not really ok. "Cancel" is misleading. "Close"
>> implies modeless, which may or may not be the case...
>I don't think you can sensibly specify in a styleguide what the exact
>wording should be in this situation-- it really depends on the message
>being displayed. It's these sort of decisions that keep people like me
>in a job :o)
In Norway "Ok" is more like "Yes, very much please!". Some years ago a
family in Italy was a bit pissed because I told a family the dinner was
"okey".
Words are funny things..
What I would like when it comes to descriptions of UI's and how and why
is to have a description which says "this has properties A and all the
components
with those properties are placed according to description B". If by any
reason
that description B is changed the whole styleguide don't break.
Imagine this nifty ascii art of a list dialog
+-------------------+
------+ +---------------+ +------
( New | | Query | | Ok )
>------+ +---------------+ +------<
( Find | Item 1 Foo | Apply )
>------+ Item 5 Bar Bar +------<
( Del | Item 8 Gizmo | Close )
------+ Item 219 Brumpf +------
+-------------------+
Sure it looks ugly (I think it's cute.. gee..) but how du you describe it
in a way that is easy to grasp for a programmer and a user? (It even
maintains
workflow from left to right!)
I belive it is very important to defines rules for the UI that don't break
if some vendor makes a funny UI. A style guide should not say put the dialog
buttons on the bottom of the dialog, or at the right side or whatever. I've
even found dialogs with a menubar at the left side and with buttons. A bit
more common are dialogs with web-like interfaces.
John Blad
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