RE: A call to action / Guidelines
- From: "Gerry Chu" <gerrychu bigfoot com>
- To: "GNOME-Gui" <gnome-gui-list gnome org>
- Subject: RE: A call to action / Guidelines
- Date: Mon, 16 Oct 2000 16:37:30 -0700
I like that very, very much.
Gerry
> The Guidelines leave many higher-level problems unsolved. For
> instance, even if the session management system has every button,
> switch, and light in proper order, users may still find it confusing
> to use on a conceptual level. It may need to reorganize its interface
> in a new paradigm, or even add or lose some functionality. How can
> developers get this sort of feedback, and what role might this list
> play? I see the following possibilities:
>
> 1. The developer(s) is part of a large organization that includes UI
> specialists. In this case, gnome-gui-list is probably best advised to
> leave development in the hands of the experts, as there are too many
> other project getting zero UI attention to waste resources
> second-guessing other teams.
>
> 2. We see a need for UI attention in a particular program. We
> approach the maintainer and ask them if they'd consider implementing
> some UI improvements if we came up with some suggestions. If the
> response is positive, we have a conversation about the program over
> the list and/or IRC, and someone volunteers to summarize the
> discussion in the form of a report to the maintainer. (Developers
> would be encouraged to participate in the discussion, of course.)
>
> 3. If the maintainer in (2) says they have no time to implement UI
> improvements, but wouldn't otherwise be averse to them, then we still
> might find a volunteer who would be willing to consider implementing
> our suggestions.
>
> 4. The situation is complicated, our expertise is insufficient, and/or
> the developers disagree with our off-the-top-of-our-heads suggestions.
> Someone needs to start collecting real-world data, perhaps by
> organizing UI feedback from users at large, or by getting the program
> on the agenda of UI experts and/or formal usability testing.
>
> 5. A developer asks for our assistance. Yay! See 2.
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