Re: Gnome Media Library
- From: Sean Thomas Middleditch <sean middleditch iname com>
- To: Mo McKinlay <mmckinlay labs interopen org>
- CC: Derek Simkowiak <dereks kd-dev com>, gnome-devel-list gnome org
- Subject: Re: Gnome Media Library
- Date: Thu, 23 Mar 2000 17:57:52 -0500
Mo McKinlay wrote:
> # Can we call it "OpenML"? It would go with OpenGL and Loki's
> # OpenAL... :)
>
> We could be cheeky and call it OpenX, with OpenDraw, OpenShow, OpenPlay
> and OpenSound components :-)
>
> *duck*
>
> --
> Mo McKinlay T: +44 (0) 709 22 55 05 x1
> Chief Software Architect F: +44 (0) 709 22 55 05 x3
> inter/open E: mmckinlay@labs.interopen.org
> A division of Bekon Marketing Limited W: http://www.interopen.org
>
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> as the Subject.
If you get the hopefully differentlu named OpenPlay to be compatible with
Microsoft's DirectPlay, I know about 10,000 game developers that would give
you a kiss. Well, a hug at least. OK, a beer? I wouldn't kiss you... ;-)
But seriously, compatibility is a big thing. If the API was, for example,
similar to DirectX, that would make porting of all those nifty Windows apps
(such as games, or high-end music progs like SoundForge or Acid Pro). Or, we
could make our own API, then someone could go and write a wrapper library...
that would be nifty. I think that anything that makes transition from
Windows/Max to Linux easier, for developers or users, is a "good thing,"
since that means we can get less the computer-savvy users over to the "open"
side and some of the more stubborn (read: foolish) programmers, too.
"Ya."
Sean Middleditch
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