Best method for large animating pixmaps
- From: Michael Pearson <alcaron ozemail com au>
- To: gnome-devel-list gnome org
- Subject: Best method for large animating pixmaps
- Date: Wed, 15 Mar 2000 06:13:46 +1030
Howdy,
I'm writing a breakout clone for GNOME, and I'm wondering which would be the
best method to impliment the actual graphics in. The game will:
- Probably be running at ~20 fps minimum
- Have animated objects. The pixmap for the ball will probably change every
frame to simulate rotation, and the blocks will be animated randomly.
- Rock. But that mainly depends on whether you like breakout as much as I do :)
I've already fleshed out a good deal of the game code, and it's not heavily
dependant on GNOME, so changing graphics methods will be relatively easy. I was
going to impliment it using gnome-canvas, but I can't seem to find a way to
destroy/free a GnomeCanvasItem.
In summary, what I'm asking is this:
- What's the best way to impliment a rapidly changing playfield in GNOME?
- If it's gnome-canvas, how do I destroy a GnomeCanvasItem?
Thanks.
--
Alcaron "Look at you, hacker: a pathetic creature of meat
alcaron@ozemail.com.au and bone, panting and sweating as you run through
http://www.tuial.com/~alcaron my corridors. How can you challenge a perfect,
immortal machine?"
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