Re: Tracing an outline in libart
- From: Tim Janik <timj gtk org>
- To: "John R. Sheets" <dusk ravendusk org>
- cc: gnome-devel-list gnome org
- Subject: Re: Tracing an outline in libart
- Date: Fri, 11 Feb 2000 13:46:41 +0100 (CET)
On Fri, 4 Feb 2000, John R. Sheets wrote:
> Hi,
>
> I'm trying to figure out what's involved with putting a "halo", or even
> a simple outline around an alpha-masked pixbuf. The background is that
> I'm writing a Canvas Item to highlight graphical images (for a game)
> when they're selected. If I have to, I'll stick with the clunky-looking
> selection rectangle I currently have working. However, I'd much prefer
> something a little more professional-looking.
>
> So, given an arbitrarily-shaped pixbuf, how can I trace an outline based
> on its alpha mask? Does libart have any path functions for this?
the gnome forest i announced here some while ago, contains a libart
fucntion that does exactly this, it computes an outline pixel path
based on a given alpha threshold.
ftp://gtk.org/pub/users/timj/gnome-forest-0.2.0.tar.gz
---
ciaoTJ
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