[ANNOUNCE] Clutter 0.9.8 (core) - 1.0.0rc3, developers snapshot

hi everyone;

Clutter 0.9.8 is now available for download at:


MD5 Checksums:

  21e43b1ac1ba672857c039a5c69ea750  clutter-0.9.8.tar.gz
  068af064ac5e3dd69628c24962bbe125  clutter-0.9.8.tar.bz2

Clutter is an open source software library for creating fast, visually
rich and animated graphical user interfaces. Clutter is licensed under
the terms of the GNU Lesser General Public License version 2.1.

Clutter currently requires:

  * GLib >= 2.16.0
  * Cairo >= 1.6
  * Pango >= 1.20
  * OpenGL >= 1.4, OpenGL ES 1.1 or OpenGL ES 2.0
  * GLX, SDL, WGL, Quartz or an EGL Implementation

The official website is: http://www.clutter-project.org
The Clutter blog is at:  http://www.clutter-project.org/blog
To subscribe to the Clutter mailing list, send mail to: clutter+subscribe o-hand com 
The official mailing list archive is: http://lists.o-hand.com/clutter/
API reference: http://www.clutter-project.org/docs/clutter/0.9/


   o This is a development release of Clutter 0.9 leading towards the
     1.0 stable cycle. It is the second release candidate for the 1.0.0
     release: the Clutter high-level API is to be considered frozen, as
     well as the COGL low-level API.

   o This version is fully API and ABI incompatible with the previous
     0.8 releases.

   o This version is parallel installable with Clutter 0.8.

   o Installing this version will overwrite the files from the
     installation of a git clone of the current development
     branch (master).

   o Bugs should be reported to: http://bugzilla.o-hand.com

What's new in Clutter 0.9.8

  * List of changes since 0.9.6

    o Add more introspection annotations for language bindings.

    o Fix a bug in clutter_animation_set_alpha(), which also broke the
      clutter_actor_animate_with_alpha() function.

    o Check if the stage requires a relayout before showing it; this fixes
      a bug in the X11-based backends, especially under compositing window
      managers, where a 640x480 window would flicker before the default
      stage was shown for the first time.

    o Performance fixes for Cogl.

    o Sliced textures were broken by the COGL journalling.

    o Use the redraw cycle when asynchronously loading textures from

    o Miscellaneous compilation fixes for the OS X and Windows backends.

    o Allow querying from within the paint function of an Actor whether
      the actor is currently being directly painted or by a Clone actor.

    o In the GLX backend, when using the non-implicit sync-to-vblank inside
      glXSwapBuffers(), call glFinish() to avoid potential tearing.

Many thanks to:

  Colin Walters
  Evan Martin
  Owen W. Taylor
  Xu Li

Full list of changes since 0.9.6:

Colin Walters (1):
      Use the (allow-none) annotation for clutter_init*

Emmanuele Bassi (12):
      Post-release bump to 0.9.7
      Add more (allow-none) annotations
      Small code clean up
      [tests] Remove test-perspective
      [glx] Make the wait_for_vblank function private
      Remove unused TEXTURE_IN_CLONE_PAINT private flag
      [actor] Allow querying whether we are painted by a Clone
      [osx] Remove old units macros
      [osx] Enable motion event dispatch
      Fix comments inside configure.ac
      Update NEWS file
      [release] 0.9.8

Evan Martin (1):
      [docs] Fix typos and remove mentions of SVN

Jakub Higersberger (1):
      Use correct signal detail

Marcos (1):
      [win32] Compilation fixes

Neil Roberts (1):
      [stage] Force an allocation before showing the stage

Owen W. Taylor (1):
      Call glFinish() before manually waiting for VBLANK

Robert Bragg (4):
      [cogl matrix stack] Create a client side matrix stack for the projection matrix
      [cogl] Fix drawing with sliced textures using material layer0 overrides
      ensure next iteration
      [cogl] Fix more brokeness with _cogl_material_equal

Xu Li (1):
      [x11] update_wm_hints after unsetting WITHDRAWN

pippin (1):
      serialize upload of asyncronously loaded textures

Have fun with Clutter!


Emmanuele Bassi, Intel Open Source Technology Center

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